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The League of Seven /

In an alternate 1875 America electricity is forbidden, Native Americans and Yankees are united, and eldritch evil lurks in the shadows. Young Archie Dent knows there really are monsters in the world. His parents are members of the Septemberist Society, whose job it is to protect humanity from hideous giants called the Mangleborn. Trapped in underground prisons for a thousand years, the giant monsters have been all but forgotten—but now they are rising again as the steam-driven America of 1875 rediscovers electricity, the lifeblood of the Mangleborn.

When his parents and the rest of the Septemberists are brainwashed by one of the evil creatures, Archie must assemble a team of seven young heroes to save the world.

Notes

"An enticing alternate history presents an America in which Native tribes have as much power and presence as Yankees, with politics of their own to navigate. Gratz has created an imaginative world with appeal far beyond its immediate middle-grade market." ―Publishers Weekly

"Gratz works an unusual twist into the familiar teens-saving-the-Earth-from-monsters trope: The protagonist is both archetypal hero and, at least potentially, nemesis…. Action, banter and steampunk-style tech aplenty--plus truly icky foes inspired, the author acknowledges, by the creations of H.P. Lovecraft--make this an appealingly fast-paced trilogy opener." ―Kirkus Reviews

"This hybrid of steampunk and alternate American history features a hell-raising girl's school, Atlantis, and three highly likable leads in a yarn rip-roaring from start to finish…. Moments of humor and pathos enliven the history and fantasy. Though the main plot concerning Archie's parents is resolved, there is plenty to address and discover in a sequel." ―Booklist
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1
E10888
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High School
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